Raptor Packs, Pteranodon Breakouts and more come to Jurassic World Evolution 2

Jurassic World Evolution 2 has finally been released from the Hammond Creation Lab and into the world - and now we have an assortment of much deeper details courtesy of Andrew Reiner, who is editor-in-chief over at the wonderful Game Informer. We’re not going to repeat GI’s article word for word in this piece (click here to read it yourselves - it’s worth it!), but rather, we are going to touch on some of the more interesting details in the sequel and what they mean for the upcoming game.

Let’s open up the gates and take a look at some of the most exciting details coming from the game. We do want to stress that our friend Lucca pointed out a lot of the changes in a great graphic - so make sure to follow them on Twitter, too!

Some of the biggest changes across the board appear to come from Animal Behaviours - with the Dinosaurs now behaving in much more complex ways than in the first iteration of the franchise. Indeed, the Game Informer article touches on behaviours including Raptors hunting in packs, animals studying and learning the habitats which you construct for them, and also more broader engagement with the territories and the other animals which inhabit them. If a pair of Tyrannosaurus Rex inhabited the same paddock, for example, then they will interact together and engage with each other in a more in-depth fashion. It’s also worth noting that dinosaurs will move and change their habitats if a habitat decays - meaning we could see Dinosaurs break out of their paddocks and make new homes elsewhere.

It’s also worth noting that smaller improvements have been made to behaviours across the board too - including adding more depth where fans may have requested it. A good example is the fact that Pteranodons will now have the ability to escape from their Aviaries - and also the fact that Herbivores will feed on vegetation which is in their habitat rather than needing feeders. These small details are nice ways of further enhancing the depth of different play features and play patterns within the game - building on the format set up in Jurassic World Evolution whilst also adding a ton of depth which is bound to make replaying the game much more appealing this time around.

It’s also worth noting changes in human behaviours and buildings too - the biggest of which is probably the integration of a new veterinary building system. This is a feature which was originally going to be in Jurassic Park Operation Genesis, and it provides a specific facility where injured or sick animals will be treated. It is also worth mentioning that Veterinary Trucks will be included here too, providing your dinosaurs with in-the-field treatments if the building is unavailable. The way Rangers will work has also changed - with Rangers now providing welfare checks on all your animals. It sounds as if the staff of your parks are going to have their hands a lot more full in the sequel!

In addition to staff, guests will now have more variety too - with four different types of guest visiting your park. These fall into the categories of Adventure, Standard, Nature and Luxury - and will force you to implement different structures and attractions depending on their preferences. Oh - and those structures you implement? Totally customisable depending on how you want your park to look, providing you with much more control and diversity when compared to the prefabricated structures placeable within the first iteration of the game. We could go on and on - but the truth is these new features only scratch the surface of what Jurassic World Evolution 2 will have to offer later this year.

jurassic1.jpeg

It’s worth noting that Andrew did confirm several animals in his article - with the breakdown including Acrocanthosaurus, Allosaurus, Amargasaurs, Ankylosaurus, Baryonyx, Brachiosaurus, Camarasaurus, Nasutoceratops, Pteranaodon, Stegosaurus, Triceratops and Tyrannosaurus Rex. Combine these with a couple of other prior-revealed animals and we have a couple of new additions and also some fan favourites from the roster of the first game - with plenty more animals still to be revealed.

That’s where we’re going to leave it for this article! We could gush more about Jurassic World Evolution 2 but we want to encourage you to go and check out the Game Informer article for more details. A huge thanks to Andrew for publishing such a comprehensive breakdown of the demo. We’re incredibly excited for this game, and cannot wait to get hands-on with it later this year.

What do you think? Are you also excited for the sequel to Jurassic World Evolution? Let us know in the comments down below, and stay tuned for all of the latest JWE2 news right here on The Jurassic Park Podcast.


 

Written by: Tom Jurassic